Spring ’15 Class notes: Day 10 – Conceptual design intro

16 Feb

In this class, we moved into the creative part of conceptual design. The objectives were:

At the end of class, students will be able to:

  1. Use scenarios to extract design requirements from user data.
  2. Conduct brainstorming session according to the rules for effective brainstorming.
  3. Use thumbnail sketches as a way to generate ideas.
  4. Reflect on the creative aspects of the conceptual design process.

You took the personas developed in the previous class and created scenarios and design requirements for an app that would help students maintain motivation to learn. You then practiced effective (I hope!) brainstorming and used thumbnail sketches to generate very many ideas. Remember that at this stage, quantity of ideas is more important than quality.

You then sorted through the ideas you generated to come up with 1-2 concepts for the new product that everyone on your team could agree would be worth pursuing further.

Please also remember how sketching is used this early in the UX process as a way to generate ideas.

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